Punch Walls To Escape Perk Tier List for Manual Room Clearing

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The Security Room offers a choice of one perk. Choose the bonus that addresses what slows your room clearing most: carrying rubble, breaking walls, walking between locations, or spending energy on punches.

Quick Answer

For manual clearing with a finite bag, prioritize Big Haul when frequent full bags interrupt collection. Our tiers are Big Haul S, Heavy Hands and Light Feet A, and Catch Your Breath B. Switch to Heavy Hands for wall-breaking power, Light Feet for travel, or Catch Your Breath when energy limits punching. Choose from the current candidates, or use FREE SHUFFLE before picking.

Recommendations among four Security Room perks for manual room clearing with a finite bag, prioritizing fewer capacity interruptions, wall-breaking power, and travel speed.

S

First choice when a finite bag repeatedly interrupts collection and sends you back to unload.

Big Haul

+100% bag space lets you carry more rubble between deliveries. Prioritize it when capacity is the main interruption; choose a different bonus when capacity is already sufficient.

Properties
Type
Run perk
Affected stat
Bag space
Bag space bonus
100 % (With Big Haul selected.)
Selection location
Security Room (When offered in the PERKS menu during the room-clearing run.)

A

Strong alternatives that improve the breaking or movement stage once carrying capacity is comfortable.

Heavy Hands

+10% hit power directly supports manual wall breaking. Choose it when breaking the wall is holding up your progress more than carrying or travel.

Properties
Type
Run perk
Affected stat
Hit power
Hit power bonus
10 % (With Heavy Hands selected.)
Selection location
Security Room (When offered in the PERKS menu during the room-clearing run.)

Light Feet

+15% walk speed supports repeated trips between the wall and selling point. Choose it when travel is the main delay.

Properties
Type
Run perk
Affected stat
Walk speed
Walk speed bonus
15 % (With Light Feet selected.)
Selection location
Security Room (When offered in the PERKS menu during the room-clearing run.)

B

A targeted choice for punching limited by energy use.

Catch Your Breath

Reduces energy spent per punch by 1. Move it ahead of the general recommendations when energy use is the obstacle to continued punching.

Properties
Type
Run perk
Affected stat
Energy cost per punch
Energy cost reduction
1 energy per punch (With Catch Your Breath selected.)
Selection location
Security Room (When offered in the PERKS menu during the room-clearing run.)

Security Room Perk Effects

Choose one perk from the four candidates offered in the Security Room's PERKS menu. Each bonus targets a different part of manual clearing; the desired perk must be among your current choices.

  • Heavy Hands

    Hit power bonus
    10 % (With Heavy Hands selected.)
  • Big Haul

    Bag space bonus
    100 % (With Big Haul selected.)
  • Light Feet

    Walk speed bonus
    15 % (With Light Feet selected.)
  • Catch Your Breath

    Energy cost reduction
    1 energy per punch (With Catch Your Breath selected.)

Perk Tiers for Manual Clearing with a Finite Bag

Our recommendations prioritize fewer capacity interruptions, stronger manual wall breaking, and faster travel.

  • S — Big Haul: Its +100% bag space makes it the first choice when filling your bag repeatedly pulls you away from collecting rubble. Carrying more between deliveries addresses that interruption directly.
  • A — Heavy Hands: +10% hit power helps when breaking the wall takes the most effort. It becomes a stronger choice once carrying capacity is comfortable.
  • A — Light Feet: +15% walk speed helps with repeated trips between the wall and selling point. It shares A tier with Heavy Hands because movement and breaking power solve different delays.
  • B — Catch Your Breath: Spending 1 less energy per punch targets energy pressure. B means situational: it can be your best choice when energy is what prevents continued punching.

When to Choose a Different Perk

Treat the tiers as a starting point and match your pick to the delay you are actually facing.

Your current bottleneck Recommended pick Reason
Your bag fills before you want to return and unload Big Haul More carrying space lets you collect longer between deliveries.
Wall breaking takes longer than collecting or traveling Heavy Hands Hit power improves the breaking stage.
Walking between the wall and selling point takes too long Light Feet Walk speed targets travel time.
Energy use limits continued punching Catch Your Breath Lower energy cost addresses the immediate obstacle.

With Infinite Bag, storage capacity no longer limits collection, so Big Haul should not be your priority. The same advice applies when a finite bag already holds enough for your current routine: choose the bonus that improves the remaining bottleneck.

Choose a Perk or Use FREE SHUFFLE

  1. Watch for the PERKS IN countdown announcing upcoming perks during the room-clearing run.
  2. At the Security Room PERKS menu, review the four candidates and their effects.
  3. If you want different candidates, use FREE SHUFFLE before choosing, then review the new choices.
  4. Click PICK under the perk that best fits your current need.

If reaching the next room is the obstacle, follow the room objectives and guard-warning guide for the progression requirements.

Security Room PERKS menu with four perk choices, PICK buttons, and FREE SHUFFLE.

Pair Your Perk with Bag and Fists Upgrades

Reconsider your perk priority as your equipment improves. Bag upgrades increase how much rubble you carry, which can make breaking power or walking speed more valuable on your next perk choice. Compare the bag capacities and upgrade costs when planning that purchase.

For manual wall breaking, open Q or UPGRADES to access Fists upgrades, including Radius, Hit Power, Depth, and Speed. Use the upgrade stats and priorities to decide where to spend cash alongside your perk choice.

Keep carrying and processing separate: a larger bag does not guarantee that the conveyor can accept the entire load at once. If unloading is the delay, see how to sell rubble and handle a full conveyor.

Security Room PERKS menu with four perk choices, PICK buttons, and FREE SHUFFLE.