Fists
- Cash price
- —
- Acquisition
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- Use
- Punch walls to break blocks.
- Starting equipment
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More details
- Controls
- Approach the wall and click to punch. (Five-layer escape)
- Controls
- Press 1 to equip Fists; press Q or click UPGRADES to open upgrades. (Room-clearing flow)
- Upgrade attributes
- Power, Speed, Reach (Five-layer escape)
- Power level cap
- 5 levels (Five-layer escape)
- Damage per hit
- 3.4 damage/hit (Five-layer escape; Power level 1)
- Damage per hit
- 3.8 damage/hit (Five-layer escape; Power level 2 preview)
- Upgrade cost
- 40 cash (Five-layer escape; Power level 1 to 2; damage 3.4 to 3.8)
- Reach level cap
- 3 levels (Five-layer escape)
- Blocks per hit
- 13 blocks/hit (Five-layer escape; Reach level 0)
- Blocks per hit
- 21 blocks/hit (Five-layer escape; Reach level 1 preview)
- Upgrade cost
- 60 cash (Five-layer escape; Reach level 0 to 1; 13 to 21 blocks per hit)
- Upgrade attributes
- Radius, Hit Power, Depth, Speed (Room-clearing flow)
- Upgrade cost
- 1500 cash (Room-clearing flow; Radius R5 to R6)
- Upgrade cost
- 4000 cash (Room-clearing flow; Radius R6 to R7)
- Maximum Radius
- 7 R (Room-clearing flow; R7 is followed by the maxed Radius state)
- Upgrade cost
- 300 cash (Room-clearing flow; Hit Power x2.50 to x3.50)
- Upgrade cost
- 1500 cash (Room-clearing flow; Hit Power x7.50 to x10.00)
- Upgrade cost
- 3000 cash (Room-clearing flow; menu offer for Hit Power x10.00 to x55.00)
- Upgrade cost
- 7000 cash (Room-clearing flow; menu offer for Hit Power x55 to x65)
- Upgrade cost
- 10000 cash (Room-clearing flow; menu offer for Hit Power x65 to x80)
- Upgrade cost
- 600 cash (Room-clearing flow; Depth 2 to 3)
- Upgrade cost
- 2500 cash (Room-clearing flow; Depth 3 to 4)
- Upgrade cost
- 6000 cash (Room-clearing flow; Depth 4 to 5)
- Upgrade cost
- 40 cash (Room-clearing flow; Speed 2.2 to 2.5 hits/s)
- Upgrade cost
- 400 cash (Room-clearing flow; Speed 3.0 to 3.2 hits/s)
- Upgrade cost
- 1100 cash (Room-clearing flow; Speed 3.5 to 3.8 hits/s)
- Attack speed
- 4.5 hits/s (Room-clearing flow; a later upgraded configuration)
- Hit Power boost
- 50 % (Room-clearing flow; optional paid boost lasting one run)
- Speed boost
- 25 % (Room-clearing flow; optional paid boost lasting one run)