Punch Walls To Escape: Open the Next Room and Handle Guard Warnings

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A passage through the wall does not always complete a room in Punch Walls To Escape. Follow the current objective, keep your bag moving, and respond to guard warnings to continue your escape.

Quick Answer

If the objective says “Clear every block to open the next room,” break all the wall blocks, not just enough to walk through. Vacuum and unload rubble as you go. During CELL SEARCH, return to your cell before the countdown ends; when the Warden wakes up, leave the Warden's Office before time runs out.

Clear Every Block to Open the Next Room

When the objective says Clear every block to open the next room, an opening in the wall is not enough. Keep breaking the remaining wall blocks and watch the percentage at the top of the screen until the objective is complete and the next room opens.

Later objectives can say Break the wall. Follow the current room's objective and percentage as you continue.

Break, Vacuum, and Unload Rubble

  1. Press 1 to equip Fists and break the wall blocks.
  2. Press 2 to equip the Vacuum, then hold the mouse button to collect loose rubble.
  3. During the introduction, carry rubble into the green SELL HERE area beneath the wall opening. At a conveyor, approach the input and press E at Empty bag onto belt. The transported rubble earns cash and frees bag space.
  4. Return to the wall and continue the current objective.

If the conveyor is full, blocks it cannot accept remain in your bag; the prompt tells you how many are left. Press Q to open Upgrades when you need help with a slow part of the loop. See the upgrade guide for spending priorities or the rubble selling guide for more on delivery.

When CELL SEARCH says Get back to your cell!, stop breaking the wall and return to your cell before the countdown ends. Wait inside while the guard checks it, then resume breaking when the wall objective returns.

In Chapter 2, Ironhold, watch out for guards equipped with tasers.

Choose a Perk in the Security Room

A PERKS IN countdown announces an upcoming choice. In the Security Room's PERKS menu, choose one of the four candidates or use FREE SHUFFLE to change the choices before selecting.

Pick according to your current bottleneck: Big Haul adds bag space, Heavy Hands improves hit power, Light Feet increases walk speed, and Catch Your Breath reduces energy cost per punch. The perk guide gives the full effects and recommendations.

Leave the Warden's Office Before the Timer Ends

When The Warden is waking up! appears, leave the Warden's Office before the displayed countdown ends. This warning calls for leaving the office; CELL SEARCH calls for returning to your cell.

The countdown continues while the Security Room Belt purchase prompt is open, so leave the office first.

Read the Escape Results and Return to the Lobby

The YOU ESCAPED screen lists time, money earned, blocks broken, rooms cleared, lives remaining, and Gems. It identifies the first player to escape and separates Gems earned from walls from the escape bonus.

Select RETURN TO LOBBY when you are ready to leave the run. For more on rewards, see the Gems guide.